gDanceContest = {}
gDanceContest["arrayInfo"] = {}
gDanceContest["arrayInfo"]["Sims Dancing"] = 0
gDanceContest["arrayInfo"]["Sim State"] = 1
gDanceContest["DanceContestInteractionIndex"] = 11

function function_15(param0, param1)
		if (param1[2] >= param0[2]) then
	end
	local myvar_2 = True
	return myvar_2
end

gDanceContest["sortUtility"] = function_15

function function_18(param0, param1)
	myvar_2 = CachedPerson["new"](param0)
	myvar_3 = myvar_2["getPersonData"](myvar_2, PersonData["ci: Current Interaction Object ID"])
	myvar_4 = myvar_2["getPersonData"](myvar_2, PersonData["ci: Current Interaction Index"])
		if (myvar_3 == param1) then
			if (myvar_4 == gDanceContest["DanceContestInteractionIndex"]) then
		end
	end
		if (1 == 0) then
		local myvar_8 = 0
		local myvar_10 = 1
		for myvar_8=0, (myvar_2["getNumQueuedInteractions"](myvar_2) - 1), myvar_10 do 
		myvar_3 = myvar_2["getQueuedInteractionObjectId"](myvar_2, myvar_8)
		myvar_4 = myvar_2["getQueuedInteractionId"](myvar_2, myvar_8)
			if (myvar_3 == param1) then
				if (myvar_4 == gDanceContest["DanceContestInteractionIndex"]) then
				local myvar_5 = 1
			else
				end
			end
		end
	end
		if (0 >= myvar_5) then
	end
	local myvar_6 = True
	return myvar_6
end

gDanceContest["VerifyStillInContest"] = function_18
